The brief
Ball Hype was built as a small, replayable Android game: accumulate points, avoid the reductions, and see how long you can keep the run going. It is one of the first games we shipped.
What we built
- An Android game with a simple score-and-survive loop.
- Touch controls designed for short sessions.
- A scoring system built around rewards and penalties.
- Distribution on the Google Play Store.
How it works
The game was kept deliberately small. The fun comes from the tension between building a score and the constant risk of losing it, so the work went into tuning that loop rather than adding systems around it.
Outcome
A shipped Android game and an early lesson in tuning feel rather than just features. It is no longer available.
Technology at a glance
Building something similar?
Tell us what you have in mind. We will reply with a straight answer, not a sales deck.